Tupelo Data Room
Electronic & Electrical Equipment
Active

Vertically Integrated Retro Gaming Platform

Asking Price$14,900,000
Revenue$14,463,031
EBITDA$2,308,030
Cash Flow$2,308,030
Description
Six years ago this wasn't a business. It was a hobby, old games and consoles. Last year it did $14.5 million. It started with collecting, then turned into buying and flipping consoles. The founder realized he could make more selling them than he paid, went bigger, pulling whole lots off eBay, refurbishing the units himself, then reselling. After college he went all in. Built the website, stood up the warehouses, hired and trained teams across multiple countries. The company built its own software. The whole operation runs on a proprietary ERP they wrote in house and own outright. Inventory, fulfillment, quality control, marketplace integrations, support, every channel and every warehouse, all in real time. Most businesses like this are frankensteining a bunch of tools together. This one built its own backbone, and it's a big reason it runs as clean as it does at this size. It also sells where most people can't. Two established brands, 12 marketplace channels, Walmart Pro Seller status, plus special authorization from Walmart to sell restored and refurbished product. Most sellers can't get that, and in a business built on refurbished goods it's a real moat. The refurbishment is the heart of it, and it's all done in house by a trained team built up over years, with deep hands-on knowledge of these consoles, handling everything across more than 10,000 products spanning Nintendo, PlayStation, Xbox, Sega, Atari and handhelds. This isn't something you can stand up overnight. It's years of accumulated expertise in sourcing, testing, repairing and grading vintage hardware. Every unit carries a one year warranty, with a two year option for an upcharge. It runs real international operations. Three warehouses across multiple countries handle procurement, refurbishment and fulfillment, all included in the sale. Shipping is already live to multiple countries. And it owns its customers on the branded side. More than 150,000 customers across the two branded websites, with full contact details for direct remarketing. That's separate from the marketplace channels, and about 10% come back to order again. The direct marketing barely scratches what's possible with a list like that. What you're really buying isn't just an ecommerce website. You're buying a well oiled machine. The ERP, both brands and all 12 marketplace accounts, the three warehouses, the full catalog and product photography, customer lists, internal SOPs and operating records, software tools and configurations, supplier relationships, and live international shipping. And the upside is barely touched. A new sales channel went live in early 2026 and cleared $250,000 in its first few months, with the same playbook still to run on the others. There's a proprietary hardware line in active launch opening a higher margin category that isn't in the numbers yet. The direct-to-consumer side has hardly been marketed. International shipping is live but barely pushed. And the whole category keeps heating up. This is for a buyer who knows this world and has the means to scale what's already here. It isn't a fixer upper. It's a running, profitable business with the systems, the team, and the room to go a lot bigger. There is also some real estate available. The property can be acquired as part of the transaction or leased under a long term agreement. Inventory, roughly $2.35M at cost, is valued separately.
Real Estate
$600kNot Included in Asking Price
Building Size: 14000 sq. ft.
Furniture Fixtures & Equipment
$16k
Inventory
$2.35m
Number of EmployeesFull-Time: 80
Year Established
2020
Reason Selling
The owner is the sole owner of a complex international business with multiple teams, warehouses and sales channels, and after six years running it alone that level of complexity is no longer how he wants to spend his time. This is not a distressed sale. He believes the business still has meaningful value and runway, and that it would be better positioned under a buyer with more capital, infrastructure and dedicated management. He intends to focus on other investments and personal projects.
Facilities & Assets
Three operating facilities are included in the sale. The U.S. site is the primary warehouse and headquarters, roughly 14,000 sq ft, with QA testing labs, barcode scanning stations, a refurbishment area, inventory storage and shipping operations. It is held by a related entity and leased back at $91,000 per year NNN. A procurement hub in Japan handles sourcing, supplier relationships and inspection before export, covering about 45% of total purchases. A refurbishment hub in Latin America operates inside a free trade zone for console testing, cleaning and grading. Also included: two consumer brands with their own DTC websites, a registered trademark, 13 active marketplace accounts, roughly 10,000 SKUs, about 250,000 customer contacts, the proprietary ERP and codebase with documentation, negotiated carrier contracts, an OEM manufacturing agreement for the in-house console product, and documented SOPs and QA protocols.
Support & Training
The owner will stay on after closing to hand the business over properly. He prefers a phase-out arrangement, supporting the buyer as needed for up to 12 to 24 months while the buyer learns the operation and builds their own management structure. Everyone except the owner is expected to remain. That is roughly 80 people across procurement, refurbishment, QA, warehouse, customer support, marketing, IT and supply chain, including the U.S. warehouse and operations manager, who has already confirmed he is staying. Day-to-day operations do not run through the owner. Every key process is documented. SOPs cover sourcing, receiving, testing, grading, refurbishment, listing, fulfillment and returns, and the ERP enforces the workflow, so a new operator is not dependent on tribal knowledge.
Market & Competition
The retro gaming market is roughly $2.5B today and is projected to reach about $8.5B by 2033, growing 7 to 10% annually. Demand is driven by nostalgia buyers now in their peak earning years, creator-driven discovery pulling in younger buyers, a finite and shrinking supply of authentic hardware, fatigue with $70 releases and microtransactions, graded games trading as collectible assets, and mainstream retailers stocking the category. Competition is fragmented. Most sellers are individual marketplace listers and local game stores with no QA process, no sourcing network and no technology. A handful of larger operators exist, but very few are scaled and professionalized. This business competes on authenticated condition, a one-year warranty, catalog depth and channel reach, and is one of the few targets in the category at this size.
Growth Opportunities
1. Marketplace ramp. Additional marketplaces are live but nowhere near full catalog deployment. Channels launched in 2026 are already producing a meaningful run rate that is not reflected in the trailing financials. 2. Mix shift. Revenue is roughly 55% consoles, 37% accessories, 8% games. Accessories and games carry higher margins and higher repeat rates; moving toward a 40/40/20 mix expands margin with no new infrastructure. 3. International expansion. Canada and Mexico are already growing. The UK, Australia and the EU are untapped, with strong demand and limited professional competition. 4. Proprietary hardware. The in-house console product provides pricing power and margin that resellers cannot match. 5. Cost reduction. Ad spend has already fallen from 16.2% of revenue to 9.7% through SEO and brand strength, with freight, payment processing and supplier terms still open to renegotiation.
Financing Options
Seller financing is available.Available For Qualified Buyers

Business listed by

Zion Business Brokers